Mar 21, 2008, 12:25 AM // 00:25 | #1 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Am I Right In Thinking Hero Monks Are A Waste?
I'm not sure whether or not this should have been in the Heroes section but seeing as I already have 2 active threads in that section I didn't want to add another & risk getting banned.
Anyway... I was reading through a thread a few minutes ago & the discussion i it was about hench monks & the discussion quickly changed to HERO MONKS ARE A WASTE OF A HERO SLOT Many people said that it's a waste of a hero slot because hench monks can do fine, and you should add an offensive hero for more damage output instead of a hero monk such as dunkoro, tahlkora etc. What do you all think? |
Mar 21, 2008, 12:28 AM // 00:28 | #2 |
Ancient Windbreaker
Join Date: May 2005
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Personally, I would rather take hench monks and leave the hero slots open for whatever I need at that time. I have found that the hench monks do a good enough job.
Others may disagree. |
Mar 21, 2008, 12:29 AM // 00:29 | #3 |
Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Except in a lot of places where there's only one hench monk = Not viable
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Mar 21, 2008, 12:32 AM // 00:32 | #4 |
Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
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Depends where you're playing. I for one would not trust Alesia to do anything other than charge into battle and proceed to get slaughtered. Mehnlo on the other hand, is perfectly capable.
The best advice? Run sabway and the henchmen will be irrelevant. |
Mar 21, 2008, 12:33 AM // 00:33 | #5 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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OK so at the moment I have:
Me - Ele Pyre Fierceshot - Ranger Interrupter Master Of Whispers - Minion Master Dunkoro - Healer Henches I usually bring with me are: Lina - Protection Monk Mhenlo - Healer Devona - Fighter Herta - Earth Warder If I was to take Dunkoro out I'm really not sure what to replace him with. I was thinking maybe a paragon, but I'm not sure |
Mar 21, 2008, 12:33 AM // 00:33 | #6 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Hero Monks come in very handy when:
1. In an area with the party size is 4. 2. When you're out questing with someone and their heroes. |
Mar 21, 2008, 12:34 AM // 00:34 | #7 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Mar 21, 2008, 12:36 AM // 00:36 | #8 | |
Forge Runner
Join Date: Aug 2006
Profession: R/
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Mar 21, 2008, 12:36 AM // 00:36 | #9 | |
Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
@OP, yes taking a hero monk is a wasted slot execpt in spots you can only take 4 in your party. Krat Last edited by kratimas; Mar 21, 2008 at 12:39 AM // 00:39.. |
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Mar 21, 2008, 12:37 AM // 00:37 | #10 |
Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
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If you're running two hench monks already, there's no need to bring a third. If you've got your other heroes set up properly, casters will be nullified and melee mobs will keep running into a wall of minions. I suggest you replace Dunkers with Gwen, and set her as another interrupt/e-denial hero.
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Mar 21, 2008, 12:37 AM // 00:37 | #11 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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"sabway this", "sabway that", "sabway is teh 1337 uber h4x0r build to run". *sigh* ...getting really fed up with people always claiming "sabway" is sooooo great and then are so quick to bash on ursan users. you run sabway, a build that thousands beyond thousands use, so, why complain and cry about else everyone using ursan? contradictive ftl, maybe? "sabway" imo, and this is NOT a flame, = get a more creative build that requires skill and start thinking for yourself, plz?
anyways, on the note of heroes, i personally run 2 ele 1 monk whenever i do any form of pve and it has worked just fine and has allowed me to do whatever it is i wanted to do. it's a matter of prefference, so, do what you like best. Last edited by jonnieboi05; Mar 21, 2008 at 12:40 AM // 00:40.. |
Mar 21, 2008, 12:38 AM // 00:38 | #12 |
Ascalonian Squire
Join Date: Mar 2008
Guild: Clandestiny of Solitude [LaZy]
Profession: E/
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I agree with Quickmonty. I would much rather save my hero spots for MM/spirit spamming/interrupt/etc and use the hench monks. I frequently vanquish with h/h and find the hench monks do a fine job managing the health of the party in most spots. I also know alot of people feel that a N/Rt healer is far superior to a monk healer in almost all cases.
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Mar 21, 2008, 12:40 AM // 00:40 | #13 | |
Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
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Mar 21, 2008, 12:41 AM // 00:41 | #14 |
Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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I very rarely take a healer hero. If I ever take a hero monk, it's usually to smite in an area with a lot of undead.
Hench monks are fine, most of the time. But if you do go for the third hero monk, don't use any skills that the henchies use... they're not shy about overlapping the same enchant. |
Mar 21, 2008, 12:43 AM // 00:43 | #15 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
What does everyone think? And thanks for replying Also, if I was to run 2 interrupters these would be their builds, what do you think? Norgu - [skill]Power block[/skill][skill]cry of frustration[/skill][skill]power spike[/skill][skill]power drain[/skill][skill]empathy[/skill][wiki]Signet Of Distraction[/wiki][skill]leech signet[/skill][skill]resurrection signet[/skill] Fast Casting - 3 Domination Magic - 16 Inspiration Magic - 12 Pyre Fierceshot - [skill]broad head arrow[/skill][skill]epidemic[/skill][wiki]Volley[/wiki][skill]distracting shot[/skill][skill]savage shot[/skill][wiki]Sloth Hunter's Shot[/wiki][skill]lightning reflexes[/skill][skill]resurrection signet[/skill] Expertise - 12 Marksmanship - 16 Last edited by whufc89; Mar 21, 2008 at 12:56 AM // 00:56.. |
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Mar 21, 2008, 12:53 AM // 00:53 | #16 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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hey... overkill is NOT a bad thing. if anything, i just speeds up the grinding process.
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Mar 21, 2008, 12:59 AM // 00:59 | #17 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Haha, anyway sorry what I meant by overkill was is 2 interrupters too much as I could drop one of the interrupters & bring another damage dealer instead as I'm worrying about the overall damage done to enemies if my party consisted of 2 monks & 2 interrupters. This leaves just 4 left to provide actual damage. Last edited by whufc89; Mar 21, 2008 at 01:01 AM // 01:01.. |
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Mar 21, 2008, 01:04 AM // 01:04 | #18 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Like most others posted, I usually just go with the hench monks.
In factions and prophecies however they lag hex removal which can be sweet to have in some areas ... usually I use a midline hero (ele, necro, rt, paragon etc.) to take care of that as well. Interrupts can be handled quite well by the AI and the builds you posted should work in my experience. This is for Hard Mode though since there is not much interrupt worthy in NM. I usually bring a Ritualists if I feel the need for additional heals. Specing 15 in channeling in go splinter, ancestors and offering [E] if I am on a melee or ranged character. Does that info help? If not ... may others be more helpful. Timebandit |
Mar 21, 2008, 01:09 AM // 01:09 | #19 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Every post made here has helped, thanks for posting timebandit ^^
Thanks guys & I'm still open to more suggestions |
Mar 21, 2008, 01:24 AM // 01:24 | #20 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Monk heroes can definitely do better than monk henchies.
But, damage-dealing heroes, especially when working together, can far outclass any other damage-dealing or utility heroes. Given that, all your hero slots are most often best used by putting in damage-dealing or synergized builds, the henchies have to find some way of playing healer, and the only class of hench that really does that well is Monk. |
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